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main.cpp
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179 lines (163 loc) · 3.66 KB
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#include <SDL2/SDL.h>
#include "Chip8.h"
#undef main
Chip8 chip8;
SDL_Event event;
SDL_Window *mainWindow;
SDL_Renderer *renderer;
SDL_Surface *pixelBlackSurface, *pixelWhiteSurface;
SDL_Texture *pixelBlack, *pixelWhite;
SDL_Rect pixels[GFX_X * GFX_Y];
int main(int argc, char const *argv[]) {
if(argc == 1) {
printf("%s\n", "Must specify a program to load.");
exit(1);
}
const char* programFile = argv[1];
chip8.init();
chip8.loadProgram(programFile);
SDL_Init(SDL_INIT_VIDEO);
mainWindow = SDL_CreateWindow("Hello World!", 100, 100, 640, 320, SDL_WINDOW_SHOWN);
renderer = SDL_CreateRenderer(mainWindow, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
pixelBlackSurface = SDL_LoadBMP("PixelBlack.bmp");
pixelWhiteSurface = SDL_LoadBMP("PixelWhite.bmp");
pixelBlack = SDL_CreateTextureFromSurface(renderer, pixelBlackSurface);
pixelWhite = SDL_CreateTextureFromSurface(renderer, pixelWhiteSurface);
for (int i = 0; i < GFX_Y; ++i) {
for (int j = 0; j < GFX_X; ++j) {
SDL_Rect pixel;
pixel.x = 10 * j;
pixel.y = 10 * i;
pixel.h = 10;
pixel.w = 10;
pixels[i * GFX_X + j] = pixel;
}
}
while(1) {
if(SDL_PollEvent(&event)) {
switch(event.type) {
case SDL_QUIT:
return 0;
case SDL_KEYDOWN:
switch(event.key.keysym.sym) {
case SDLK_1:
chip8.key[0x1] = 1;
break;
case SDLK_2:
chip8.key[0x2] = 1;
break;
case SDLK_3:
chip8.key[0x3] = 1;
break;
case SDLK_4:
chip8.key[0xC] = 1;
break;
case SDLK_q:
chip8.key[0x4] = 1;
break;
case SDLK_w:
chip8.key[0x5] = 1;
break;
case SDLK_e:
chip8.key[0x6] = 1;
break;
case SDLK_r:
chip8.key[0xD] = 1;
break;
case SDLK_a:
chip8.key[0x7] = 1;
break;
case SDLK_s:
chip8.key[0x8] = 1;
break;
case SDLK_d:
chip8.key[0x9] = 1;
break;
case SDLK_f:
chip8.key[0xE] = 1;
break;
case SDLK_z:
chip8.key[0xA] = 1;
break;
case SDLK_x:
chip8.key[0x0] = 1;
break;
case SDLK_c:
chip8.key[0xB] = 1;
break;
case SDLK_v:
chip8.key[0xF] = 1;
break;
}
break;
case SDL_KEYUP:
switch(event.key.keysym.sym) {
case SDLK_1:
chip8.key[0x1] = 0;
break;
case SDLK_2:
chip8.key[0x2] = 0;
break;
case SDLK_3:
chip8.key[0x3] = 0;
break;
case SDLK_4:
chip8.key[0xC] = 0;
break;
case SDLK_q:
chip8.key[0x4] = 0;
break;
case SDLK_w:
chip8.key[0x5] = 0;
break;
case SDLK_e:
chip8.key[0x6] = 0;
break;
case SDLK_r:
chip8.key[0xD] = 0;
break;
case SDLK_a:
chip8.key[0x7] = 0;
break;
case SDLK_s:
chip8.key[0x8] = 0;
break;
case SDLK_d:
chip8.key[0x9] = 0;
break;
case SDLK_f:
chip8.key[0xE] = 0;
break;
case SDLK_z:
chip8.key[0xA] = 0;
break;
case SDLK_x:
chip8.key[0x0] = 0;
break;
case SDLK_c:
chip8.key[0xB] = 0;
break;
case SDLK_v:
chip8.key[0xF] = 0;
break;
}
break;
}
}
chip8.runCycle();
if(chip8.drawFlag) {
chip8.drawFlag = false;
SDL_RenderClear(renderer);
for (int i = 0; i < sizeof(chip8.gfx)/sizeof(chip8.gfx[0]); ++i) {
if(chip8.gfx[i] == 1) {
SDL_RenderCopy(renderer, pixelWhite, NULL, &(pixels[i]));
} else {
SDL_RenderCopy(renderer, pixelBlack, NULL, &(pixels[i]));
}
}
SDL_RenderPresent(renderer);
}
SDL_Delay(10);
}
return 0;
}