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@10k24/p5b

Render p5.js sketches to RGBA pixel buffers in Node.js.

NOTE: several features are untested or unsupported, including the following:

  • p5.js v2.x
  • webgl
  • shaders
  • video
  • sound
  • third party plugins or extensions

Installation

npm install @10k24/p5b

Quick Start

Inline mode — define setup/draw callbacks directly:

const { P5b } = require("@10k24/p5b");

const p5b = new P5b({
    width: 400,
    height: 400,
    fps: 60,
    setup() {
    // p5 setup code
    },
    draw() {
    // p5 draw code
    }
});

p5b.on("frame", (buffer) => {
    // Process frame buffer
});

p5b.run();

Sketch file mode — load a .js sketch file (defines setup/draw as globals):

const { P5b } = require("@10k24/p5b");

const p5b = new P5b({
    width: 400,
    height: 400,
    fps: 60,
    sketchPath: "./my-sketch.js"
});

p5b.on("frame", (buffer) => {
    // Process frame buffer
});

p5b.run();

API

Constructor

new P5b(options)

Creates a new P5b instance with the given options.

Options

Key Type Default Description
sketchPath string null Path to sketch file, omit preload, setup, & draw parameters if using
width number 32 Canvas width in pixels
height number 32 Canvas height in pixels
fps number 60 Target frame rate
preload function noop p5.js preload() function
setup function noop p5.js setup() function
draw function noop p5.js draw() function

Methods

run()

Start or resume sketch execution. On first call, initializes the p5 instance. After stop(), resumes the draw loop. Throws if called after remove().

p5b.run();

stop()

Pause sketch execution. The p5 instance and canvas are kept alive. Call run() to resume.

p5b.stop();

remove()

Fully tear down the p5 instance and free all resources. Calling run() after remove() throws.

p5b.remove(); // or p5b.clear()

clear() is an alias for remove().

toFrame()

Get current canvas as a Uint8Array RGBA buffer.

const buffer = p5b.toFrame();
// buffer.length === width * height * 4

Throws if canvas not initialized (call run() first).

getMetrics()

Get execution metrics.

const { framesDrawn, errors } = p5b.getMetrics();

Returns: { framesDrawn: number, errors: number }

Events

'frame' event

Emitted after each draw cycle with the rendered frame buffer.

p5b.on("frame", (buffer) => {
    // buffer is Uint8Array(width * height * 4)
    // RGBA format: [R0, G0, B0, A0, R1, G1, B1, A1, ...]
});

'error' event

Emitted when an error occurs in preload, setup, or draw.

p5b.on("error", ({ phase, error }) => {
    console.error(`Error in ${phase}:`, error);
});

Examples

See examples/ for runnable examples:

Buffer Format

Frames are emitted as Uint8Array in RGBA format with automatic scaling to match width and height options.

[R0, G0, B0, A0, R1, G1, B1, A1, ..., Rn, Gn, Bn, An]
  • Pixel at (x, y) starts at byte index: (y * width + x) * 4
  • Buffer length: width * height * 4 bytes
  • Each component (R, G, B, A): 0–255

Example: read pixel at (x, y):

const x = 10, y = 20;
const idx = (y * width + x) * 4;
const [r, g, b, a] = buffer.slice(idx, idx + 4);

Performance

  • Default: 32×32 at 60 fps
  • Frame rendering is synchronous
  • For high-res or intensive sketches, consider:
    • Reducing fps
    • Reducing width / height
    • Optimizing draw() logic

Happy Path Optimization

When your sketch calls createCanvas(w, h) with dimensions that exactly match the p5b width and height config, p5b reads pixels directly from the canvas without any resizing step. This is ~2× faster per frame.

// Fast: canvas matches p5b output dimensions — no resize
const p5b = new P5b({ width: 512, height: 512, ... });
// In sketch: createCanvas(512, 512)

// Slower: canvas is larger than p5b output — resized every frame
const p5b = new P5b({ width: 256, height: 256, ... });
// In sketch: createCanvas(512, 512)

Browser Preview (p5.js Web Editor)

p5b sets navigator.userAgent to "p5b-dom/<version>" so sketches can detect the headless environment. Use this to scale up the canvas for a readable preview when running in the browser, while keeping the output dimensions small for p5b:

function setup() {
  createCanvas(64, 64);
  if (!navigator.userAgent.includes('p5b')) {
    resizeCanvas(
      floor(min(windowWidth, windowHeight) / width) * width,
      floor(min(windowWidth, windowHeight) / height) * height
    );
  }
}

This scales the canvas to the largest integer multiple that fits the window — no CSS, no interpolation artifacts.

Transport Layer

For streaming frames to external systems, see examples/ex-p5b-zmq.js for a ZeroMQ adapter reference.

Environment

Node.js only. p5b uses a custom headless DOM shim with native Node.js APIs and canvas. Browsers are not supported.

Credits

Inspired by p5.node.

Author

Copyright © 2026 10k24