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main.go
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60 lines (51 loc) · 1.46 KB
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// spurce code: https://github.com/aarthikrao/jumpAndShoot
package main
import (
"fmt"
"log"
"net/http"
"os"
"time"
"github.com/105-Code/multiplayer-server-sfs/pkg/config"
"github.com/105-Code/multiplayer-server-sfs/pkg/gameserver"
"github.com/105-Code/multiplayer-server-sfs/pkg/logger"
"github.com/105-Code/multiplayer-server-sfs/pkg/player"
"github.com/google/uuid"
"github.com/gorilla/websocket"
)
var Server *gameserver.GameServer
var upgrader = websocket.Upgrader{
ReadBufferSize: 2048,
WriteBufferSize: 2048,
CheckOrigin: func(r *http.Request) bool {
return true
},
EnableCompression: true,
}
func main() {
Server = gameserver.GetGameServer(time.Duration(config.AppConfig.Port) * time.Millisecond)
http.HandleFunc("/game", handler)
http.HandleFunc("/health", func(w http.ResponseWriter, r *http.Request) {
fmt.Fprintf(w, "JumpAndShoot engine is running on this port")
})
var address = fmt.Sprintf("127.0.0.1:%d", config.AppConfig.Port)
logger.Info("Start listening at %s\n", address)
err := http.ListenAndServe(address, nil)
if err != nil {
logger.Error("Fail starting server %s", err)
os.Exit(1)
}
}
func handler(w http.ResponseWriter, r *http.Request) {
playerName := r.URL.Query()["id"][0]
conn, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Println("ERROR", err)
return
}
logger.Info("Join", playerName)
// Create a new player instance
p := player.NewPlayer(playerName, conn)
p.Info.Id = uuid.New()
Server.AddClient(p)
}