We parse a bunch of stuff from godot's output to check for issues, but we don't have access to the output from this action to do that. Ideally we replace this with our own thing and then finally consolidate my copy-paste mess, and if we're lucky, even get rid of the godot validator
We parse a bunch of stuff from godot's output to check for issues, but we don't have access to the output from this action to do that. Ideally we replace this with our own thing and then finally consolidate my copy-paste mess, and if we're lucky, even get rid of the godot validator